Games Night 24th March


We all played StarCraft Risk for the first time. MC only picked it up a year ago (almost to the day).
MC – Orange Protoss (Zeratul)
PH – Purple Zerg (Kerrigan)
PM – Red Terrans (Valerian Mengsk)
We decided to go for the Basic Training 3 player game – what with us comprising of the number 3 and not having played this version of Risk before. The pieces were set out just like the instructions dictated, except PM wanted to be Red instead of Blue.
PH started, being the person who chose this over normal StarCraft.
The game mechanics were quickly understood and play moved pretty quickly with MC getting the control 18 territories achievement and PM getting the control 8 mineral fields achievement.
MC dominated Shakuras and PH quickly owned Zerus and PM briefly had total control of Korhal. MC won and lost Auir (chose the 2 planets achievement to stop PM getting it). After a bloody battle over several turns PH got control of Char until PM announced he had troops on its moon.
Finally MC, cashed in his cards for reinforcements and crushed PM’s presence out of Aiur gaining him the Aiur achievement and winning the game.
PH held the Char achievement briefly before PM pointed out that sneaky moon.
Generally well-received and the game mechanic limiting each invasion to three armies or less, stopping the inexorable steamrolling of bigger armies from just sweeping across the board led to some more intelligent (and hugely flawed) placements of reinforcements.
Cthulhu Gloom was then summoned forth. PM was the one to kill off all of their family members first, and won the game. MC came second with PH not far behind. We had a better understanding of the rules this time round and played a better game.

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