StarCraft the Board Game was the game of the night.
Despite the full intention to get it set up early, a last minute crisis meant that didn’t happen. We finally got going by twenty to nine.
PH chose randomly and ended up as James Raynor, MC followed suit and randomly pulled out The Overmind. PM chose Tassadar.
The Zerg and the Terrans quickly found themselves battling over a planet with 2 victory points, resulting in an eventual strategic withdrawal by the Zerg. Tassadar rapidly took over their uncontested area of the Kropulu sector and only had to wait for Phase III so his Special Victory could be claimed.
Raynor outclassed the others on points and declared how rubbish the Zerg are. The Overmind proved how rubbish the Zerg are by taking on the Terrans and the Protoss simultaneously and attained the Special Victory and stopped the Protoss getting theirs.
Monthly Archives: June 2014
Games Night 9th June
Smallworld this week. No PN, who managed to overdo it in the sun and needed a lie down.
We tried the cards again, despite their detrimental effect on the game last time. Made for a very interesting start where round 2 saw us having to pass our active races to the left. This meant buying a race that you got one turn with, and then would need to try and conquer. Dragonmaster Gypsies proved to be a devastating race for PH to pass to MC who used the dragon quite ruthlessly. PM later acquired Bivouacking Trolls that pretty much made a goodly chunk of the board unplayable for the other players. Berserker Pixies were another powerful race that MC acquired. PH, however was able to do sufficiently well with Seafaring Elves (he wanted to link the two seas but with PM’s Bivouacking Trolls in the way, that was not going to happen) and Underground Kobolds and tied with MC in 1st place with 83 Victory Points (we forgot about the active token count in the event of a tie – MC had Corrupt Pygmies (10) and PH had Barricade Barbarians (13) both unattacked, so well done PH – you won!!!). PM ended with 78.
The cards certainly gave us pause to think, on occasion – and came in very handy where we forgot to move the round counter forward (round number = number of cards played +1). This time, we feel they did add to the game.