Games Night 7th July 2016

With 4 players expected, PH and MC had to find something to do while AL and SF were delayed upon finding SF’s stolen bicycle chained to a fence one the way over. There’s a story involving the police, armed police, the fire service and a penknife, but that’s not why we’re here…

So, with just the two of us we had a quick game of:
King Of Tokyo

MC played as Boogie Wookie against PH’s Cyber Bunnie.
Boogie Woogie was first into Tokyo and dominated for a bit before slinking off to lick his wounds.
Boogie Woogie vs. The Cyber Bunny
Cyber Bunny wasn’t in Tokyo long, but was rolling some serious points. Boogie Woogie managed to grow a second head and gained an extra die but lost out in the end to the Cyber Bunny’s crippling final roll of five 3’s. One of these days we’ll get to play this with more that 2 players…

Next up came:
Star Trek CCG
MC saw red as the Klingons and PH felt a bit green with the Romulans. We used the pre-constructed decks that MC devised many a year ago.
After a quick appraisal of the rules – it’s been a long time since this was last played – the missions and dilemmas were laid out and play commenced. Both players suffered from an acute case of not being able to shuffle worth a damn. Finally usable stuff came forth and PH was quick to complete his first two missions before losing his entire away team to a wall of fire.
Romulans vs. Klingons
MC finally got underway and, though thwarted on a few missions, quickly completed a host of missions. Neither side were willing to undergo a combat situation. AL and SF finally made an appearance so Star Trek was quickly concluded in MCs favour as he was comfortably in the lead with only 3 missions available for PH to catch up with.


With the joint highest number of votes (2), MC had steeled himself with the prospect of playing something cooperatively.
So here goes:
Specialties were:
AL – Researcher
MC – Medic
PH – Dispatcher
SF – Operations expert
MC headed of to Europe to deal with the contagion there while SF travelled to South America and set up a fresh new Research Station and find the cure to the Yellow Lurgie. Soon, the world was safe with this now-extinct disease. MC soon found the antidote to Black Cubes and things were looking well in hand, until suddenly the Blue Screen of Death exhausted its supply of cubes and plunged the world into a permanent state of Game Over You Lose!
It's the Blue Screen of Death!!!

Games Night 30th June 2016

This week LH hosted, and a good job of it he did too.
We felt compelled to become bandits and attempt to rob the Colt Express, twice.
Colt Express
First time played with the 5+ deck.
The rules were quickly explained, LH helpfully pointed out that lateral movement on top of the train can be up to 3 cars. We’ve only played it 1 carriage as it is in the train. With a train only 3-4 cars long, it’s never been an issue though. Good to know, however.
AL enjoyed a larger hand-size as Doc
LH managed all of 1 nifty thefts as Cheyenne
MC was all secretive as Ghost
Despite his charms, PH got hit a lot as Belle, mostly by MC
PM had little luck as Tuco but then became Django in the second, and fared a little better.
Being a game that’s much more interesting to watch or play, I’ll skip straight to the scores.

Game 1 Game 2
AL 2200 Gunslinger 750
LH 1500 1900 Gunslinger
MC 750 1700 Gunslinger
PH 900 1750
PM 0 1150

To conclude the evening we went to the realm of Eketorp.
AL manifested in the village of Barbara
LH took control of the village Eketorp
MC became chieftian of Ismantorp
PH was the head honcho of Sadby
PM emerged as warlord of Graborg
After a runthrough of the rules play quickly got underway. MC quickly secured the first stone brick and LH played a very aggressive game. AL didn’t like this game, but that didn’t stop bis rising bloodlust and he soon played as viciously as LH.

In the end, the game concluded inthe 10th round with no one finishing their village wall.
Final scores: LH-15; PM-17; PH-24; AL-25; MC-30
Yay! MC won something.