Four of us again this week.
While there were three of us we had a quick game of Loony Labs’
PH of course turned up during the game and got dealt in.
KV went on to win due to the Rule stating that Creepers don’t stop you winning and by having the two required Keepers (the only 2 he had)
The main even was
by Arcane Wonders courtesy of KV.
After KV set it up and explained the rules we then went on to play the game…well duh!
KV chose to start with a level 3 Economy Pyramid.
MC edged his bets and went for a level 2 Economy Pyramid and a level 1 Defence Pyramid.
PH followed KV’s example with a level 3 Economy Pyramid.
DA chose to go for the Level 3 Defence Pyramid.
Temples were quickly snatched up with MC being the only player to hold more than one at the end of the first day, including the Sacrificial Temple.
Needless to say on the second day, MC got systematically hammered into prehistoria and never held a temple again.
The Sacrificial Temple was hotly contested starting with MC who lost it to KV who lost it to MC’s retaliation who immediately lost it to PH with an Elephant and held it against MC’s subsequent retaliation.
DA went largely uncontested for the majority of the game, brushing off MC’s Scorpion-assisted attack as nothing but losing a temple to KV and ending the game.
KV has clearly played this one before
Next up we all took turns to take on the persona of
by Matagot also courtesy of KV.
Not really a write-uppable game, you had to be there so I’ll pick out the highlights:
MC called KV’s bluff finding a contraband Bread in a batch of Cheese. KV had accidentally put the Bread in instead of the other Cheese.
DA played the greasy sheriff so well we all took our bribes back and told him to go without.
PH successfully lied.
Final scores in order of revelation:
MC thought he’d done quite well with triple figures…so did KV.
Well done DA.
Finally we had two games of Flatlined Games’
After a solid lead in the first two rounds, DA lost first place to KV.
KV continued his winning streak with the first two rounds of the second game. The third round saw a massive pile-up in the middle of the house leaving MC and KV in joint first place. DA, who caused the rumpus happened to find his two house-mates in the same room in the middle of the house and just piled house-mates in. A ploy that might have worked out, but didn’t.
Player of the night award goes to KV who won almost everything.
Noob of the night award goes to MC who could get to grips with the combat system in Kemet and failed at being a Sheriff.
The week KV dragged someone from his work. A warm welcome to PW.
PW brought Rio Grande Games’:
So we played it.
We went for a random deck: Pawn, Steward, Mining Village, Duke, Minion, Torturer, Harem, Nobles, Coppersmith, Saboteur.
It made for an interesting game. KV and PW wasted no time in getting high currency early while MC didn’t seem to achieve much at all. KV invested heavily in the Pawns while MC went for lots of actions. The most convoluted turn belonged to MC who ended up with fifteen cards played and a total of 8 coins – the only time he managed such a large number. MC also caused a little strife with the only Saboteur purchased in the game. PW got very vocal about that card and how many VPs it cost him (8).
With the last Province claimed by PW the game ended.
Of course we had to let the new guy win…that’s what happened…
The next game was from ever-growing Asmodee.
The garden spread languidly across the verdant blue table surface, under the kaleidoscopic array of colours emitted by the lighting embedded it the wooden sides. The hard-working farmer toiled his utmost best to grow a tranquillity itself in the form or a beautiful bamboo garden fit for the Emperor. Only the bloody voracious panda thwarted him almost at every turn, the bastard!
PW quickly got some scored cards down but then realised the low value of them compared to what KV and MC played out. Power tokens were played where no power tokens were needed, bamboo was eaten that would have preferably been not eaten and garden tiles were placed to infuriate and block landscaping initiatives.
KV was the first to play the 8th card and won the acclaim of the Emperor and MC was able to complete his set of 8 on his last turn. PW got a bit grumbly with 6 cards.
What is this, MC winning something? It won’t last, I tell you.
To round off the evening we did a spot of haunting with Tinkerbot Games’:
After MC explained the rules we then proceeded to play the game in a very different way. For some reason this was never picked up until the following morning when this write up was being considered.
Instead of taking turns to move our ghosts one room at a time, we each instead moved all three moves in one turn. It made for a very strategic alternative that worked brilliantly. The ghosts did become a bit redundant though, and it was contemplating this that I realised that we’d played it different.
Having played it both ways, I’d recommend this alternative version as a decent variant on par with the actual proper way of playing it.
MC dragged behind for the majority of the game, with PW in the lead. However, MC took a major
catch-up couple of turns and the game finished at:
What a very close game that was!
Oh and well done MC. That’ll be your winning done for the next couple of months…