House Rules

For #Blogmas 2020

Originally written for Board Games Crate.

With the makers of Uno’s recent rules clarification about not being allowed to stack wild +4 cards on +2 cards and vice versa, I thought it relevant to address the ‘issues’ of house rules. For this I’ll give examples using Monopoly whose varied house rules have been known to end friendships and cause no end of grief.

What are house rules?

These are rules for existing games that have been made up by gaming groups or families that are either not in the game’s rulebook, or directly contravene what is in the rules. In Monopoly, landing on Free Parking and winning all the taxes and fines paid by all the players is considered to be the most used house rule. The rules clearly state that Free Parking does nothing and all monies should be paid straight to the bank. How many of you are now in shock?

Why do we have house rules?

House rules are often introduced by parents or experienced gamers when introducing a game to new or young players. They tailor the game play to either make it ‘more fun’ or ‘more fair.’
Alternatively, certain rules have either been misinterpreted or are too complicated to grasp or execute and are misplayed or left out altogether. Auctioning properties is usually an aspect that is left out of Monopoly, in my experience.

Why do house rules cause problems?

In truth, the original rules are usually there for a very good reason. Hours of design and play-testing have perfected a game to be as good as it’s going to be in its current edition. The Free Parking house rule I’ve already mentioned, can give the game more spice with everyone trying to land on an ever-increasing pile of money. But look what happens when someone does eventually roll the magic number and win thousands of in-game currency: an instant game-breaker with the lucky roller pretty much set up for the rest of a now much longer and less interesting game. Also someone’s generally sulking at this point.

“But I’ve always played it that way!”

The other reason house rules can be quite damaging are that people get very attached to them. The very memories of playing with friends or family members no longer with us are threatened as soon as someone else demands that the game be played “properly.” This can be worsened if different players have non-compatible house rules. In many cases players have never read the rules beyond how to dole the money out or other basic set-up assistance and only know the game they were first taught. After dozens or hundreds of plays I would certainly baulk being told to have been playing it “wrong.”

The solution

Due to nostalgia or player preference, house rules will never go away. However, as many games nowadays come with alternative game-play suggestions at the back of the rule book, perhaps these should also contain known house rules, but also leave a space for extra house rules to be added.

Is there a board game for you?

This is for #Blogmas 2020.

Another gaming article I originally wrote for Board Game Crate.

So, someone in your household has ordered themselves a box of board games with some weird-looking games and you’re not sure what to make of them.
Up until now, board games have been for other people. You have not the fondest of memories of playing Monopoly in a caravan on a rainy day, or trying Mousetrap with missing components and you’ve decided that board games are not for you.

Of course, you may be right – but are you aware of the variety of games on offer?

They’re not all card-shuffling or dice-chucking, unless that’s what you like, in which case, there are hundreds of different card games. There are deck-builders such as Dominion where you use Medieval-themed cards to get more cards or Card Drafters like Sushi Go! where you swap cards to collect sets of food. Dice games like Liar’s Dice where you bluff about what you’ve rolled or Quarriors! in which you use your dice to combat your opponents.

If you don’t like components and ‘fiddley bits’ try Escape From The Aliens in Outer Space which comes with paper, pencils and cards with which you plot out your secret route on a map while finding the other players’ locations – or keeping away from them (a real thriller). For a more party-game scene try Telestrations which is Pictionary meets Chinese Whispers (hilarious). Both games are good for six or more players.

For stories and story-telling there are so many Role-Playing games where you become a character and go on an adventure. If you’re not a fan of dragons or elves look up your favourite fandom and you may be surprised to see that there’s a Role-Playing game based on that (or something similar).
For more structured story-telling, try Rory’s Story Cubes or Once Upon a Time which provide cues in the form of dice or cards to help construct the stories, which can be as elaborate or as short as you want.

If you like working as a team, try Pandemic, Castle Panic or Battlestar Galactica where you work together (mostly) to beat the game by eliminating globe-spanning diseases, hordes of incoming orcs or Cylons working with a treacherous player.

Beasts Of Balance incorporates your phone or tablet as well as being a delightful game of dexterity and balance, one of a new generation of games incorporating contemporary technology.

Don’t know where to start? Seek out gaming groups in your area or download games from the Apple Store or Steam (for a fraction of the price of the physical copy – some are even free) to try out and experience different games and gaming styles. Alternatively try Board Game Arena to sample some games for free (or for a price) against your friends and family online. There are also gaming conventions where you can try out all sorts of games with help.

I can almost guarantee that there is a game out there for you, whether it’s the gameplay, theme, player-base, complexity or length that hooks you.