Minecraft: Builders & Biomes – Board Game Review

For #Blogmas 2020 day 29.

Minecraft: Builders & Biomes by Ravensburger is a game loosely based on the hit computer game Minecraft. It is a 2-4 payer game that take about 20-30 minutes to play.

The game itself is comprised of 64 tiles, 64 wooden blocks in 4 colours and 16 white weapon tokens. Each player gets 5 weapon tiles a score counter a player board and a Minecraft character and standee. There is also a cardboard structure that is used to quickly assemble the 64 wooden cubes into one big cube.
The 64 tiles are shuffled and laid out in a 4×4 grid with each space containing 4 tiles. Space is left between the piles of cards with the corner spaces acting as the spaces where the players characters can stand. Around the outside of this 4×4 grid are the white weapon tokens (not including the corners).

Each turn, a player may perform two actions:
Move 0-2 spaces and reveal the four tiles surrounding that space,
Take a weapon
Fight a Mob
Take 2 blocks from the cube
Build a building

Each tile may reveal a Mob or building. Mobs can be fought using three random weapons pulled from a player’s weapon pile. If enough damage is pulled from the pile, the Mob is destroyed and VPs are gained. The Mob tile is then claimed and may add extra points or abilities later. Taking extra weapons from the perimeter will increase the chances of success. There is no negative result if the combat is unsuccessful apart from a failed use of an action.

Buildings require the expenditure of particular cubes and are then placed on the player’s board. Each board has 9 pre-printed Biomes in a 3×3 grid and each building must cover either one of these Biomes or a previously placed building. Each building has a Biome type, building material and building type. More expensive buildings will generate points when built.

There are three scoring events during the game, each one activated by the removal of the final block from each of the top three layers of the cube. The first round of scoring scores for a contiguous single Biome on the board. The scoreing tiles provided give further detail as to how much each Biome type is worth. Round two ignores the Biomes and focusses entirely on the building material. The final round of scoring focuses on the building type. Final points from any defeated Mobs are scored and the game ends.

Those familiar with the computer game, may find this board game not very much like Minecraft on the table. The wonderful wooden building blocks (which were much bigger than I expected) are used purely as currency, with the resultant buildings being cardboard tiles. The Mobs are printed on cardboard but are instantly recognisable and most of the traditional Mobs are featured. Forgetting for a second that this is a Minecraft game, this was actually a lot of fun. The turns were easy to execute with plenty of options each turn but I was never overburdened by too much choice. Fighting Mobs had a good level of excitement, particularly as a player’s starting weapon stash is mainly comprised of useless poisoned potatoes. The extra weapons not only added extra damage but also other abilities as well such as the pickaxe providing a free block.

I can’t not address the theme of this game, however. There is no crafting, though one could argue the nature of mining the big cube. I played this with my kids and their exclamation of “an Enderman!” near the end of the game when one popped up was certainly good, but if you have no knowledge of Minecraft, this game could be given a generic fantasy, space, robot or dinosaur, etc. face-lift and be exactly the same game.

I must stress though, that this is indeed a fun and entertaining game and not some generic trash hiding behind a popular franchise mask. The blocks have a good solid feel to them and the player boards do look nice. I think a separate board for the score trackers would have been better than having individual trackers around each player’s board. The markers feel very much like an afterthought and are too big to fit on any single space on the tracker and, due to the nature of adding stuff to the board, easy to get knocked.

Final score: Worth playing or for fans of Minecraft Buy it (but knowing it’s not Minecraft on the table).

Games Night 3rd March

The recent tale of tantalising terror saw murder most yucky when one member of a group of four house-breakers show their true intent with the bwa haa haa and other general other despicableness.
Professor Longfellow (played by AL), Peter Alimoto (PH) and Vivian Lopez (SC) started off exploring the ground floor while Darrin “Flash” Williams (MC) (so nicknamed due to the speed with which he scarpars after every ‘flash’) darted upstairs, found a delightful female companion and a nice big bed. The professor fell from one damaging disaster to the next before falling through the floor and ending up stuck in the basement. During the exploration, nothing of real note turned up before the haunting was activated by the hapless professor doing stuff he really should not have been.
Having explored as much of the house as they had, it was somewhat inexplicable that there had so far been no sign of the plethora of body parts and smell of overcooked meat that suddenly seemed to fill the house and nostrils (okay, there were the skeletons, but this is an old spooky house, it would be weird if there weren’t skeletons). There were only four rooms between the attic where 3 screaming victims were discovered and the, now bolted, front door. It should have been an easy task of freeing them. Unfortunately, with Vivian stuck in the basement with only magical lift that could only randomly move to anywhere… in the basement and a hoard of dirty cannibals (scenario 46) sitting in the dining room situated right next to the main hallway, things looked bleak.
Flash wasted no time and rushed downstairs to hold back the cannibals and give the victims their chance to run the gauntlet. The first altercation saw him lose the spear to thieving cannibal hands. Little Peter managed to get the door open and successfully flailed pathetically at the cannibals while Flash carried one victim to safety. With exceptional bravery, Flash darted back into danger to rescue a second victim, but not before the third victim fell to the brutal bites and spear thrusts of the cannibals. Once they were finished, there wasn’t much of anything left to rescue. Flash could have stayed outside with the victims, safe from the horrors of the house, but with little Peter and Vivian still stuck in the basement, futilely searching for non-existent stairs, he had to save them.
In he rushed, acquired a pistol and the cannibals then enjoyed feasting upon him and Peter. Vivian, running through a series of equally unhelpful rooms, including an underground lake, found herself facing-off against the evil Longfellow. Somehow, she overpowered the flesh-eating moron who became food to his posse of cannibals. Vivian dashed through a kitchen and into a dead end, appropriately the larder. It was here she met her grisly end.
Game Result: No winners. Hurrah for flesh eating cannibals, the girl who watched her companion get eaten and 2 victims who ran the wrong way and fell off a cliff.

Following this, we played a quick game of the newly-acquired
AL scored 16 points first. Well done.

Finally we played
Some effort was made to keep to the storytelling aspect of the game, but it soon just became a case of mucking it up for everyone else. 1 reshuffled deck later PH finally killed off the last of his family members leaving the final score as:
Adam -155 with 3 dead but had just stolen the story card from MC which allowed living characters to score.
PH -120 with all 4 dead
MC -75 with 2 dead, but was counting on the recently nicked aforementioned story card.
SC -20 with only one dead.
Player of the evening: AL for being a backstabbing and then eating baddie who fell foul to his own minions and then won both the following filler games.