Games Night 7th June 2021

Just the three of this virtual (via Board Game Arena) week.

Lots of smaller games today.
We kicked off with Splendor (Space Cowboys)

All went swimmingly for most.
In the end the scores were:

Malcolm Paul Phil
White 4 3 1
Blue 5 3 1
Green 2 3 3
Red 4 2 5
Black 4 3 4
Nobles 0 1 2
Score 9 17 13

Nicely done there, Paul!

Next up, Phil introduced us to Railroad ink (Horrible Guild)

After Phil explained some of the rules we embarked on the playing of the game.
The first game was played without us realising we could filp the images.

A victory for Malcolm
We tried it again:

We all improved somewhat, particularly when it was discovered that the shapes could be flipped. Malcolm won again.
We tried it a third time:

Same result.
I really liked this game, not just because I kept winning (which does help, of course) but it’s how my brain works. I also thing this one benefits by being digital. I’m not normally a fan of roll and write games because my penmanship is atrocious.

Moving on, we then played a couple of games of Kingdomino (Blue Orange Games)

Round one saw Malcolm get stymied regarding tile placement:

A big win for Phil there.
Round two:

Better scores all round, but Phil smashed it.

All in all, a great evening of games. Sometimes it’s quite nice to play lots of shorter games rather than spending the whole evening on one game.
Plus, everybody won something.

Games Night 24th May 2021

Four of us for this virtual games night.
Only one game was played, and that was Tzolk’in (CGE).
.
I did my best to appraise the unvitiated with the rules, but I’ve only played this once before, and that was over three years ago.
Nevertheless, for the most part, we did manage to pick up how to play this and managed a pretty good go of it.
The final board looked like this:

With each player having:


However, it’s the scores that count, so final scores were:
Emily: 16
Malcolm: 54
Paul: 33
Phil: 67

Congratulations to Phil who got a comfortable lead there. Commiserations Emily, better luck next time.

Games Night 29th March 2021

Six of us for this virtual week!

We thought we’d try our hand at Al Hambra (Queen Games)

We got our money cards and play commenced.
We all built something.
And scored something:

Emily Malcolm Matt Paul Phil Ruthie
86 56 58 62 75 56

A decent win for Emily there.

Next up we played Seven Wonders (Repos Production)

Cards were played, money changed hands and armies did their thing.

Final scores:

Emily Malcolm Matt Paul Phil Ruthie
CONFLICT 2 -3 6 16 1 6
COINS 2 3 1 8 10 6
WONDER 0 10 7 10 10 10
CIVILIAN 13 6 19 6 22 23
SCIENCE 13 5 0 4 4 0
COMMERCE 5 3 3 3 4 0
GUILD 14 8 22 0 0 6
Total 51 32 58 47 51 51

Matt’s civilisation for the win!

Finally we played Downforce (Restoration Games)

After the bidding, we owned some cars:

Emily (Determined): Blue
Malcolm (Aggressive): Orange
Matt (Tricky): Green
Paul (Cunning): Red
Phil (Strategic): Yellow
Ruthie (Unpredictable): Black

The end of the race looked a bit like this:

A solid win for Phil!!!

Games Night 22nd March 2021

Five of us this week.
We kicked off with Hanabi (Cocktail Games)

After being given the run-down on how to play this cooperative card game where each player is not allowed to see their own cards, we gave it our best shot.
This was the result.

I’m to understand this was a pretty good go at it.
Next up we played Stone Age (Z-Man Games).

And so our little meeples went of ahunting, agathering, abuilding, afarming and erm amakingmoremeepling.
In the end, the game ended.

Final scores:
Emily: 157
Malcolm: 76
Matt: 83
Paul: 124
Phil: 150
Well done Emily, what a win there!
A great evening of game-playing and the last time I win something for ages.

Games Night 15th March 2021

5 of us this week where our names all begin with either M or P. A warm welcome to Mark.
Lots of games played this evening all played virtually via Board Game Arena
We started off with Downforce (Restoration Games)

Malcolm bought the Orange car
Mark bought the Blue car
Matt bough the Red and Yellow cars
Paul bought the Black car
Phil bought the Green car
The yellow car dominated the race and crossed all the checkpoints first.
2nd: Blue
3rd: Red
4th: Green
5th: Black
6th: Orange

Final scores:

Well done Matt!
I’m still not a fan of this one. I don’t know if it’s because I’m not into the theme (which is a thin veneer at best) or it’s a roll and move game but with cards.

Next we played 7 Wonders Repos Production

We chose for a random board which also was randomly determined which side we got. The game got underway nicely.

In the end, the end happened.
Here’s the scores:

Malcolm Mark Matt Paul Phil
Conflict 4 -2 16 0 6
Coin/3 5 7 5 6 1
Wonder 10 20 10 3 10
Civilian 0 5 16 20 25
Science 18 10 0 0 1
Commerce 2 4 0 10 0
Guild 8 0 16 0 8
Total 47 44 63 39 51

Well done Matt… again!

With this being a quick game, we gave it another go:

Final scores:

Malcolm Mark Matt Paul Phil
Conflict 18 -4 -6 18 2
Coin/3 1 4 5 11 2
Wonder 20 3 10 10 0
Civilian 3 4 33 5 17
Science 1 28 0 0 34
Commerce 0 0 3 13 0
Guild 12 13 10 0 0
Total 55 48 55 57 55

A nice recovery from last game by Paul, and a 3-way tie for second place. Matt broke the tie by having the most coins, followed by Phil pushing me into 4th place!
I do like this one, it’s got next to no down time and it provides many avenues to success – or failure.

Next up we played Draftosaurus

It’s a game we played and enjoyed last week, so why not give it another shot with more players?

Final scores:
Malcolm: 38
Mark: 27
Matt: 34
Paul: 42
Phil: 37
Another win for Paul!
We played another game and were surprised when Phil selected the alternate boards!

Final scores:
Malcolm: 35
Mark: 41
Matt: 35
Paul: 33
Phil: 41
Ties for the top two scores were settled by who had the most T-Rexs. So Phil took the lead from Mark and I achieved 3rd place over Matt.
Still a fun little game I’m going to have to pick up IRL once I get a job and have some of that money stuff to spare.

At this point Mark bowed out, so the 4 of us moved on to No Thanks! (Amigo)

Phil explained the rules to us and we gave it our best shot.

The scores:
Malcolm: -73
Matt: -24
Paul: -56
Phil: -26
Another win for Matt!

We tried again.

The scores:
Malcolm: -44
Matt: -38
Paul: -49
Phil: -13
Phil finally wins a game he’s introduced!
I’m usually a bit wary of basic number card games, but this one did feel different enough to be worth it.

All in all a great evening. Not often we have the lofty number of 5 players, so that was nice as well.

Games Night 8th March 2021

3 of us for this week’s virtual meet up via Board Game Arena.
The players:
Malcolm
Paul
Phil

I wanted to play Race for the Galaxy (Rio Grande Games)

so we did.
I explained the rules as I remembered them (it being over 1,400 days since I last played it) and we gave it two goes.

The first game ended when Paul played his 12th card.
The scores:
Malcolm: 23
Paul: 34
Phil: 32
So Paul ‘I don’t know what I’m doing’ won that one.

The second game ended when the VP tokens ran out, something none of us were ready for.

The scores:
Malcolm: 36
Paul: 38
Phil: 37
A much closer game where Paul ‘I still don’t know what I’m doing’ won. At least I was in the top three both times and Phil was a consistent close second.

I really enjoyed playing this one again and am beginning to feel I’m getting the hang of the symbology. I do find this a very satisfying game to play. Hoping to play it again soon.

With a little time left over we tried Draftosaurus (Ankama)

A new game to everyone which we picked up pretty quickly.
2 games again.
The end of Game 1 looked like this:

Scores:
Malcolm: 34
Paul: 31
Phil: 30
Victory at least!

The end of Game 2 looked like this:

Scores:
Malcolm: 26
Paul: 40
Phil: 31
Another win by Paul!

I think we all enjoyed this one even though the random die rolls can be a bit annoying at times. Looking forward to playing a IRL version of this game as I’m always a sucker for dinomeeples and this looks to be a very tactile game.

Player of the evening goes to Phil who managed to get second place in everything.

Games Night 1st March 2021

Four of us this week – a warm welcome to Matt.
Following the confusion of the previous week’s attempt at Terra Mystica, we thought we’d try that again.

Since the last time I took the liberty to peruse the rules and find out how to play the game.

Final scores:
Malcolm: 65
Matt: 99
Paul: 77
Phil: 73

So well done Matt! And well done me for being the only one to improve over last week’s score (albeit only by 2 points) – all that reading paid off…

Games Nights 15th & 22nd February 2021

I was a bit lax writing up last week’s event, so I thought I’d might as well do both weeks in one go.

15th February 2021

Three of us again this week for another virtual games night via Board Games Arcade.
We decided on Res Arcana (Sandcastle Games).

As I was the only one familiar with the game, I quickly instructed the others how to play it.
The game was quite a long one with much deliberating.
Eventually we did get to the end.

Final scores:
Malcolm: 5
Paul: 13
Phil: 10
Either I’m not nearly as good at this game as I thought, or I’m one hell of a teacher…
Well done Paul.

22nd February 2021
And three of us meeting up virtually again this week. The game of choice: Terra Mystica (Capstone Games

With Phil being the only one familiar with this one (sort of) he gave us a quick run down of this one and off we go. I have to confess, I didn’t have the first idea what I was doing in this game at all. It didn’t matter what I did, but I apparently didn’t have enough coins, priests or workers to do anything much. So I did lots of terraforming and placing settlements. I did score some points, but I have no idea how.

Final scores:
Malcolm (Swarmlings): 63
Paul (Auren): 77
Phil (Giants): 98
Well done Phil.
Definitely one I’d like to give another go at once I’ve taken the time to read through the rule book and watched a video on how to play. I’d like to like this one but I need to get to know it better first.

Games Night 18th January 2021

As we’re still in the Covid apocalypse, it’s another virtual games night via Board Game Arena.

Three of us again this time.

We had a slightly earlier start and so managed 4 games in total.


Rio Grande Games
This is a game I do enjoy a lot, but haven’t gotten around to picking up yet. I think this was the first ‘proper’ board game I ever played at a games night (i.e. not Monopoly, Cludo, etc.). Despite this, I generally play it really badly and stated as much at the beginning of the game.

It took a little while to find our way around the virtual game, instead of the job tiles the jobs were printed in tiny writing on the scroll in the middle. We also bemoaned not being able to place our building and plantations where we wanted to – the program placed them on our behalf.
Despite all that, I stayed true to form and didn’t do very well.
Final scores:
Malcolm: 26
Paul: 44
Phil: 40
Well done Paul!

Next up we played:

from Bombyx
A game I do own and have played quite a bit. Felt a bit more confident this time.

Phil was able to get his cards out pretty quickly, though it did get a bit close at the end of the game as to who would get the coveted green card. Phil did manage it, but Malcolm was able to play his 8th card on his final turn and take the lead.
Final scores:
Malcolm: 41
Paul: 33
Phil: 38
I won one!

Next up Phil introduced us to

from Eagle-Gryphon Games
This was a strightforward bidding game where we bid for properties then attempted to sell them for the best price.
I must say, I didn’t care much for this one. It’s fine as a filler I suppose but games like Powergrid and Five Tribes incorporate the whole game in just a small part of the gameplay.

Final scores:
Malcolm: 52
Paul: 76
Phil: 63
Another victory for Paul!

To finish off the evening we banded together to try to beat the novice level of

from Gamewright
Despite my dislike of cooperative games I did suggest we play this one. After all, I can’t lambast a game I’ve never even played.
We quickly got the hang of the rules and proceeded to watch parts of the island disappear forever below the waves.

However we persevered, and we all managed to get off the island with the treasures.

I must say that I prefer this over Pandemic – a game I’ve played a few times now and have never enjoyed. This is a shorter, which means if it all goes wrong, then it’s over quick but also had a good feeling of suspense when the flood cards were drawn.

I great evening of playing virtual games.

So What’s Wrong With Monopoly?


Whenever I tell someone that I’m a board game enthusiast I often see that glint in the other person’s eye as they imagine me sitting down to my nth game of Monopoly clutching my money in one hand and blowing on my other as I shake the dice for a lucky double roll. If the conversation goes that far, I’ll correct that person of this mistake and mention some very popular games that have been around for over twenty years (such as Carcassonne and Catan) knowing full-well that they’ll have never heard of them. They then go through that peculiar shift of attitude from that bemused “You actually play Monopoly at every opportunity?” to “What’s wrong with Monopoly – the only game I’ve ever even heard of?”

So, what is wrong with Monopoly and why do I feel the need to correct people from thinking that I play it?

Firstly, a disclaimer. I grew up playing Monopoly. I have a limited edition Star Wars Monopoly that I’m quite please with. I will most likely play Monopoly again. Also, if you enjoy Monopoly, then this is not an attack on you or your interest. Of course you’re allowed to like Monopoly. Instead, see this as an opportunity to learn about games that should be played instead.

First up, Monopoly is a Roll-and-Move game.

Roll-and-move games have been in existence since before Snakes and Ladders and are, for the most part, not much more than that. You roll one to many dice, move your pawn the given number of spaces and perform whatever action is printed on that space. The boards may be different shapes, the actions may be anything from moving your pawn somewhere else (landing on a ladder or snake) to doing something in the real world (answering a Trivial Pursuit question). Roll-and-move games are usually printed in bright colours with big fonts because they are games designed for children to learn how to count and how to take turns. Of course there are more strategic roll and moves such as Ludo and Backgammon which are more engaging in that a player at least gets some choice as to which pieces to move but are still mired by lucky rolls of the dice.

For all its apparent complication. Monopoly is not much more than this. Roll the dice, pay the fine, read the card or buy the property. Occasionally, you may have to decide on buying houses or mortgaging a property, but these decisions usually follow either a logical inevitability or a slight push-your-luck element (I can afford to buy a couple of houses as long as I roll more than a 5 this turn.) One could also argue that there is a little bit of bartering with the swapping of properties to complete sets, but then no sensible person would ever allow another player to complete any of the sets beyond Free Parking. It’s admittedly a little more than a child’s first game but the outcome of the game has very little to do with the players’ input and more to do with the random roll of two plastic cubes with spots on.

Next up is House Rules. (See my other article on House Rules here)

Essentially, nobody plays this game the way it was designed and every deviation makes the game longer and less fun. Wherever two or more people with non-compatible house rules try and play, there’s always an argument.

It’s a Long Game


This in of itself isn’t a bad thing, Twilight Imperium, for example typically plays 6-8 hours a time (can be longer if you play an older edition), but it’s a game that keeps players engaged throughout its staggering runtime. Monopoly is a game that can start dragging very quickly and far exceed its welcome. There’s not much variety to the game play with the only interest being when you approach a side or corner stuffed with hotels and you’re just anxious now. When it’s not your turn there’s nothing to do except watch your properties like a hawk ready to claim rent before the next player rolls and you miss it. And refusing to swap your Dark Blue property for anything.

It’s a Player Elimination game

Player elimination games are usually short or played in quick rounds. That way, the eliminated player is back in after a brief wait while watching some pretty exciting action. If you go bankrupt early in Monopoly you might as well go and do something else because sitting there for another two hours is not going to be fun, even if you end up being the banker.

It’s only fun when you’re winning

This can be true for many games, but most games do address this by either concealing the points won until the end so nobody knows who’s winning or the game can be won or lost right up to the end. With Monopoly, it’s generally whoever buys three properties on their first three rolls, it just takes hours to then play out the already inevitable result. They’re sitting smug with piles of 500 notes and can’t quite fit all their properties on their bit of table calling out rent at every roll. Nobody else is happy.

The Arguments

This can be a reflection of who you are playing with anyway, regardless of the catalyst, but due to the nature of the game’s longevity and ruthlessness, the temptation of “let granny off this one time” or “I’ll pay you after my roll” to creep into the game to keep everyone playing and ‘happy’ can cause some interesting emotional explosions with lasting repercussions.

So what?

The question really is why are you playing Monopoly in the first place? Generally, you’re on holiday, there is no WIFI, there’s nothing on TV or the next meal is still hours away. You’re stuck together as a family and you need something to do together. Through some unwritten law, every house has to have a copy of Monopoly somewhere, and this inevitably gets dragged out with “Why don’t we play a game?”

The answer is simple, get a better game.
For the same price as a game of Monopoly (about £20) you can buy a much more engaging game that doesn’t have all the baggage I’ve just mentioned.

Here are some examples, all for £20 or less (as at the time of writing).

Ticket to Ride: New York or Ticket to Ride: London (Days Of Wonder)

These play in less than an hour and is one of the easiest games to learn to play for the uninitiated. It can be stressful and frustrating, but so very satisfying as players try to link locations together in the city while blocking everyone else.

Forbidden Island (Gamewright)

Get your family working together in this cooperative game where you play as a team to beat the game. Tough and unforgiving this can keep the family occupied until the dinner bell rings.

Just One (Repos Production)

For four or more players, this guess-the-word party game takes an interesting new spin on the theme. One player shows the word they have to guess to the other players who all write down a clue on that word. Before revealing their words, they are compared with each other and any duplicate words are removed. Only what’s left is shown to the guessing player.

Of course, if you’re willing to spend a little more, there are so many great games out there to try.