Games Night 24th May 2021

Four of us for this virtual games night.
Only one game was played, and that was Tzolk’in (CGE).
.
I did my best to appraise the unvitiated with the rules, but I’ve only played this once before, and that was over three years ago.
Nevertheless, for the most part, we did manage to pick up how to play this and managed a pretty good go of it.
The final board looked like this:

With each player having:


However, it’s the scores that count, so final scores were:
Emily: 16
Malcolm: 54
Paul: 33
Phil: 67

Congratulations to Phil who got a comfortable lead there. Commiserations Emily, better luck next time.

Games Night 22nd March 2021

Five of us this week.
We kicked off with Hanabi (Cocktail Games)

After being given the run-down on how to play this cooperative card game where each player is not allowed to see their own cards, we gave it our best shot.
This was the result.

I’m to understand this was a pretty good go at it.
Next up we played Stone Age (Z-Man Games).

And so our little meeples went of ahunting, agathering, abuilding, afarming and erm amakingmoremeepling.
In the end, the game ended.

Final scores:
Emily: 157
Malcolm: 76
Matt: 83
Paul: 124
Phil: 150
Well done Emily, what a win there!
A great evening of game-playing and the last time I win something for ages.

Games Night 30th November 2020

This is for day 3 of #Blogmas

Following the success of our previous virtual games night, we thought we’d give it another go. Phil hosted us again on Board Game Arena

Three of us again this week: Malcolm, Paul & Phil.
This time we met up using Gather, something that Phil was experimenting with. I think he would have had better luck herding cats than it was getting us two under control.
Anyway…
First game we played was
from Z-Man Games
Malcolm quickly explained the rules and off we went. Phil had a little trouble getting the hang of using the interface, and accidentally recalled all his placed men without actioning them.

The final round saw two of the three stacks of huts being depleted.
The final scores:
Malcolm: 267 (125 in game and 142 from the cards and resources)
Paul: 166 (87 in game and 79 from the cards and resources)
Phil: 192 (156 in game and 36 from the cards and resources).
Yay, Malcolm won something!

With a bit of time left, we felt we could fit in a game of

from Repos Production
Phil covered the rules and we commenced card drafting.

This is a great game, but not one for covering a blow-by-blow account so, onto the scores:

Malcolm Paul Phil
Conflict 14 8 -6
Money/3 8 1 2
Wonder 10 3 7
Civilian 7 14 28
Science 2 31 0
Commerce 3 0 0
Guild 7 0 20
Total 51 57 51

Well done Paul, all that science paid off!
Another great week!

My Top Games By Type

Yesterday for #Blogmas I did a post on My Best Genre Books listing my favourite book or series from each genre. I thought I’d do something similar for today’s Blogmas by listing my favourite games by type. This can include games that utilise a particular gaming mechanic, or a particular type of game style.
Here goes.

Break Point (Compete to score the most points toward a given target):

A visually impressive game where dice rolls determine all actions as players strive to get the most pips on a card. What makes this one even better is that bad rolls are also rewarded.

Cooperative (Playing as a team to beat the game):

I’ve not been a huge fan of most of the cooperative games I’ve played, but I do enjoy the Legendary games (possibly being deck building games have helped). Even when we inevitably lose horribly, they’re tremendous fun.

Deck Builder (Start with a standard deck and use cards to acquire better ones, increasing the size of the deck):

I’m a sucker for most deck builders to be honest, but this is, in my opinion, the pinnacle of the gaming type.

Dexterity (Steady hands and some assembly required):

Stacking small plastic pieces according to a particular design is hard enough. Having to then slide the finished construct into the centre of the table is plain evil. Looks so good as the city is built up.

Dice Builder (Like a deck builder but, with dice):

Combines a deck-builder with dice, this is a very clever game that sees some powerful dice being reduced to not much due to a bad roll. Still fun though.

Drafting (Keeping a card from a hand and passing the rest to the next player):

Where some games use drafting as just a small part of the gaming experience, 7 Wonders is pure, unadulterated drafting.

Engine-Builder/Tableau (Players placing cards in front of them to build up points and better actions):

Also my favourite game at the moment, this extraordinarily well-themed game has so much to do in it, particularly with all the expansions. So many different engines to try out too.

Miniatures/Combat (Moving pieces about a battleground and getting them to fight each other):

A solid tabletop reinterpretation to the excellent computer game. Manage resources, control areas and battle it out across the planets of the Kropulu Sector.

Party (Plays with a large group of people with simple rules):

Chinese Whispers meets Pictionary, played with the right crowd, this is hilarious.

Point Salad (Do anything to score points):

Do something, get points. Do something else, get points. Do it all in this gorgeous space setting and it’s pure joy.

Programming (Preset the actions to perform, then see how they play out):

Who knew you could rob a train using a programme of cards? Playing the cards seems simple enough, it’s the playback of what’s been played that hurts as all your plans go awry.

Push Your Luck (Gain more, or lose everything):

Never before have I been on such tenterhooks as each gem is pulled from the bag. Heaped in tension and also looking mighty fine.

Resource Management (Using stuff to get more stuff at the loss of other stuff):

Yup, this one again. Each action and decision made centres around what resources are available.

Stacking (Putting stuff on top of other stuff until the thing falls over:

This brilliantly combines app technology with the straightforward stacking game to create a thing of beauty.

Tile Placement (Dominos):

You’d think by now that tile placement must feel a bit old and tired. Carpe Diem has reinvigorated the mechanically wonderfully.

Worker Placement (Placing a ‘worker’ piece to do a thing, stopping others from doing the same thing):

Not only does this game look stunning, it’s very playable and supports a surprisingly effective engine-building game as well.

So there you go. Not an exhaustive list, but a pretty solid one nonetheless. Needless to say, if there’s a glaring game type omission here, let me know and I’ll add it along with my preferred game. If there’s a game you think should be here, either I’ve yet to play it, or I just prefer the one on my list.
Check out these posts for my My favourite 10 Games and My 10 Least Favourite Games for a better idea of what I’m in to, and what I’m not.
If you want to give this a go, by all means help yourself. Don’t be afraid to put the same game forward more than once, if it applies.