21st July 2014
How to play
The object of the games is to win. Winning is achieved by having the most victory points (see Scores
for the more convoluted explanation).
With a hand of five cards from their personal coloured deck, players take turns placing their cards orthogonally around a single village card (so up to 4 cards can be played around any one village). Village cards show 1-3 of the available victory shapes and players’ cards also depict these along with a number multiplier as well as wild cards. Once a card is played, a new card is drawn.
Whenever two neighbouring sides to a village have been claimed by two different players, a new village is taken from the face-up village stack and placed between the two neighbouring cards (and diagonally to the original village). Multiple villages can result in some card placements. If the same player owns both neighbouring sides, no new village is placed there.
The village is scored when all four sides are claimed. The player(s) with the highest representation of the village’s shape(s) win 1 marker of that shape. No wins for a tie. Scored villages and played cards no longer capable of scoring are flipped over.
Nothing that Carcassonne or Dominoes hasn’t already done, this tile-laying game does provide a little intrigue as players decide on where best to place their cards – go for the points, or stymie their opponents. However, with card orientation irrelevant, there is less complexity than other games of this type. Ideal for younger players or those new to the gaming world.
The ‘live’ area has a functional feel to it, whereas the flipped scored area does improve the look of the game as it progresses. With not too confusing rules, this game can be picked up pretty quickly if explained well.
I would stick this firmly into the filler game category where 1 or 2 plays would go down well, though any further plays may well have a diminished enjoyment. It is a game that sticks with you, it’s been a while since I last played it and must say, I wouldn’t mind giving it another bash.
Not particularly original and lacking any real ‘meat’ to it.
Easy to play suited to players both new to the tabletop world and seasoned veterans.
Well that was anticlimactic.
None that I know of.